Associate in Applied Science Degree

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This program provides the skills and knowledge required for 2D motion artists to communicate effectively in a visual and verbal format; to prepare students to use creative methodology to solve visual problems; to provide advance knowledge of arts through diverse global, cultural, and historical perspectives; to utilize industry software and technologies to create 2D motion artwork and to prepare students for a career as a motion artist. Graduates will be prepared to enter the fields of video game art, character design, modeling, and asset creation.

  1. Provides the skills and knowledge required to communicate effectively in visual and verbal format
  2. Prepares students to use creative methodology to solve visual problems
  3. Provides advance knowledge of illustration through diverse global, cultural, and historical perspectives
  4. Utilizes technology effectively to create motion artwork
  5. Prepares students for a career as a 2D motion artist

Total Credit Hours: 64

First Semester

This course is an opportunity for students to develop the skills necessary to be successful in college. Students learn the importance of the faculty-student and advisor-advisee relationship, develop time management techniques, apply effective study skill techniques, recognize the implications of living in a diverse society, utilize college resources, and explore career and transfer requirements. Collaborative projects are included. Students matriculated in a degree program must take this course in their first term of study.

This course focuses on several kinds of writing-self-expressive, informative, and argumentative/persuasive, and others. A minimum of five essay compositions are required. The course emphasizes the composition of clear, correct, and effective prose required in a variety of professions and occupations. Prerequisites: Appropriate high school GPA or placement test score or EN090 Basic Writing Skills or SL116 ESL4: Advanced Composition or SL145 ESOL Advanced Composition

This course introduces students to the fundamental principles of visual communication and creativity with an emphasis on understanding historically significant art styles. Students explore various types of visual expression and apply creative problem-solving principles to both two-dimensional and three-dimensional projects in a variety of media. Emphasis is placed on formulating basic design and layout principles, with particular stress on application. Students are introduced to the masters, practices, and careers of painting, sculpture, graphic design, animation, film, digital media, illustration, and photography.

This course introduces the tools, media, and theory used in the creation of a drawing. It includes the fundamentals of perspective, the theory of light and shade, and a survey of graphic representation. Projects are executed focusing on proportion and placement, volume and structure, and value with tone.

Studio laboratory fee: $20

This is an introductory course in drawing the human figure, focusing on the body’s geometric and anatomical structure. Classroom work consists of drawing from the live model and plaster sculpture casts. A hierarchy of form, working from general to specific, is emphasized. Studio work is supplemented by lectures and critiques on the principles of accurate representation of the human form in pictorial space, including gesture, proportion, anatomy, and light on form. Studio laboratory fee: $20

This course introduces contemporary text manipulation, digital imaging, and digital illustration software. Students produce projects demonstrating their knowledge of both the software and the interfaces between page layout, raster graphics, and vector graphics. No previous software knowledge is required.

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Second Semester

This course introduces the narrative use of the human figure in illustration. Conceptual and visual communication skills are challenged in producing a series of two-dimensional illustrations in black-and-white and color media. Emphasis is placed on the correct use of reference material, drapery and costuming of the figure, settings, and staging of the complete visual image. Prerequisite: FA103 Figure Drawing 1

This course introduces students to methods of producing motion graphics. Students use problem solving to explore and produce design. Production timeline and graphical requirements of a multimedia project are demonstrated through the manipulation of digital images in a studio environment. Topics include planning, storyboarding, sequencing, compositioning, and designing still images integrated with the aesthetic issues of 2-D, 3-D, and 4-D design.

This course focuses on introducing students to the concepts and tools of digital painting. Through a series of course exercises and projects students will study the foundations of design and illustration principles. Topics include digital sketching, flatting local color, lasso and gradient painting, principles of lighting and blend modes, textures, tool and brush settings. Course projects are designed to build software mastery and technical competency.

This course introduces probability and statistics. Topics include graphs, tables, frequency distributions, measures of central tendency and dispersion, normal distribution, correlation and regression, probability, and inferential statistics. This course is available in two formats: lecture only, or lecture plus laboratory using technology. Prerequisite: Appropriate high school GPA or placement test score or MA089 Arithmetic.

This course covers the theory, role, scope, and practice of fundamental multimedia technologies and introduces the ways and means to produce motion media to communicate effectively with an audience. Traditional and digitally animated content creation is explored with emphasis placed on animated media.

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Third Semester

This course encourages a deeper understanding of human nature and the human condition through the study of ideas and values expressed in imaginative literature. Emphasis is placed on the use and development of critical thinking and language skills. Library-oriented research is required. Prerequisite: EN101 English 1: Composition or EN105 English Composition for Speakers of Other Languages or EN106 English 1: Composition & Reading.

This course covers the theory, role, scope, and practice of 4D design and introduces the ways and means to create time-based artwork. Approaches to UV unwrapping, modeling, lighting, and animation are explored with emphasis on animated graphics. Prerequisite: MM101 Motion Media 1: Fundamentals

This course covers the theory, role, scope, and practice of animatics and introduces the ways and means to produce animated cinematics to communicate effectively with an audience. Approaches to cut scenes, rotoscoping, and environmental settings are explored with emphasis on 2D animation foundations. Prerequisite: MM101 Motion Media 1: Fundamentals

This course covers the fundamentals of combining typography and image. It includes a study in the development of methods and practices that leads to solid visual solutions. Problem solving methodologies are implemented to explore the marriage of typography and image. Terminology and creative standards are discussed and put into practice. Several creative methods, both traditional and digital, are explored to develop a strong understanding of the creative process and its impact on effective communication.

This course introduces the history of art from prehistoric times through the Sixteenth Century. Topics include Classical, Medieval, Renaissance, and non-Western examples of painting, sculpture, and architecture. Art is studied within its cultural context with a focus on the interrelationship among the Arts. A field trip to an art exhibit is required. Prerequisite: EN101 English 1: Composition or EN105 English Composition for Speakers of Other Languages or EN106 English 1: Composition & Reading.

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Fourth Semester

This course introduces the history of art from the Seventeenth Century to the present. Topics include Baroque, Rococo, Neoclassicisms, Romanticism, Impressionism, Post-Impressionism, Twentieth-Century, and non-Western examples of painting, sculpture, and architecture. Art is studied within its cultural context with a focus on the interrelationship among the Arts. A field trip to an art exhibit is required. Prerequisite: EN101 English 1: Composition or EN105 English Composition for Speakers of Other Languages or EN106 English 1: Composition & Reading.

(a) GL100, GL101, BI105 or BI110

This course introduces the principles and techniques used in the creation, practice, and production of storyboards for animation, multimedia, and filmmaking. It covers scriptwriting, along with the fundamental principles of storyboarding through traditional techniques and practice. Drawing skills and composition are applied to set location, cinematography, sound, special effects, and character actions along with fluid storylines in a variety of genres. The results are more proficient visual communicators in industry applications, including animated films, cartoons, commercials, documentaries, live-action feature films, industrial and institutional films, and video gaming. Prerequisite: FA101 General Drawing

This course introduces the many and varied facets of psychology. Emphasis is on interactions of individuals in their cultural, social, and economic environments as determined by their cognitive, behavioral, and emotional experiences and training.

This course covers the theory, role, scope, and practice of professionalism in the motion media and 2D animation industry, presentation techniques, and further techniques for computer graphics animated production. Emphasis is placed on the completion of a major capstone computer graphics production, as well as a demo reel. This course explores approaches to portfolio and demo reel development, practices for motion media production, and individual style and approach to motion media. Prerequisites: MM201 Motion Media 2: 4D Design and MM202 Motion Media 3: Animation Design

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(a)  GL100, GL101, BI105 or BI110